DPMSG_ADDGROUPTOGROUP

DirectPlay generates this message and sends it to every player when a group is added to a group.

Syntax

typedef struct{
    DWORD    dwType;
    DPID     dpIdParentGroup;
    DPID     dpIdGroup;
} DPMSG_ADDGROUPTOGROUP, FAR *LPDPMSG_ADDGROUPTOGROUP;

Members

dwType
Identifies the message. This member is DPSYS_ADDGROUPTOGROUP.
dpIdParentGroup
ID of the group to which the group was added.
dpIdGroup
ID of the group that was added to the group.

See Also

IDirectPlay4::AddGroupToGroup


Top of Page Top of Page
© 1998 Microsoft Corporation. All rights reserved. Terms of Use.