DPMSG_SETGROUPOWNER
This message is generated by DirectPlay when the owner of a group has changed. Group ownership can be changed by the current owner leaving the session, by a call to IDirectPlay4::SetGroupOwner, or, arbitrarily, by the lobby server in a lobby session.
Syntax
typedef struct{ DWORD dwType; DPID idGroup; DPID idNewOwner; DPID idOldOwner; } DPMSG_SETGROUPOWNER, FAR *LPDPMSG_SETGROUPOWNER;Members
- dwType
- Value that identifies the message. This member is DPSYS_SETGROUPOWNER.
- idGroup
- DPID of the group whose owner changed.
- idNewOwner
- DPID of the player who is the new owner of the group.
- idOldOwner
- DPID of the player who was the old owner of the group.
See Also
Top of Page
© 1998 Microsoft Corporation. All rights reserved. Terms of Use.