DPMSG_SETSESSIONDESC

Contains information for the DPSYS_SETSESSIONDESC system message. Every player will receive this system message when the session description changes.

This messages will not be generated if the DPSESSION_NODATAMESSAGES flag is specified in the session description.

Syntax

typedef struct
{
    DWORD           dwType;
    DPSESSIONDESC2  dpDesc;
} DPMSG_SETSESSIONDESC, FAR *LPDPMSG_SETSESSIONDESC;

Members

dwType
Identifies the message. This member is always DPSYS_SETSESSIONDESC.
dpDesc
Pointer to a DPSESSIONDESC2 structure containing the updated session description.

See Also

IDirectPlay4::GetSessionDesc, IDirectPlay4::SetSessionDesc


Top of Page Top of Page
© 1998 Microsoft Corporation. All rights reserved. Terms of Use.