DPNAME
Contains name information for a DirectPlay entity, such as a player or group.
Syntax
typedef struct { DWORD dwSize; DWORD dwFlags; union { LPWSTR lpszShortName; LPSTR lpszShortNameA; }; union { LPWSTR lpszLongName; LPSTR lpszLongNameA; }; } DPNAME, FAR *LPDPNAME;Members
- dwSize
- The size of the DPNAME structure, dwsize = sizeof(DPNAME). Your application must set this member before it uses this structure; otherwise, an error will result.
- dwFlags
- Structure-specific flags. Currently set to zero.
- lpszShortName and lpszLongName
- Pointers to Unicode strings containing the short (friendly) and long (formal) names of a player or group. Use these members only if the IDirectPlay4 Interface interface is in use.
- lpszShortNameA and lpszLongNameA
- Pointers to ANSI strings containing the short (friendly) and long (formal) names of a player or group. Use these members only if the IDirectPlay4A interface is in use.
See Also
IDirectPlay4::CreateGroup, IDirectPlay4::CreatePlayer, IDirectPlay4::GetGroupName, IDirectPlay4::GetPlayerName, IDirectPlay4::SetGroupName, IDirectPlay4::SetPlayerName
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