[DirectX October 2006 Documentation] Implementing a Lobby Client (39.3434343434343%)
DirectPlay > DirectPlay Lobby
[DirectX October 2006 Documentation] Implementing a Lobbyable Application (37.1212121212121%)
DirectPlay > DirectPlay Lobby
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client (32.0997957822789%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX October 2006 Documentation] Implementing a Tool in the Client Application (31.7057673509286%)
DirectMusic > Advanced Topics in DirectMusic > DirectMusic Tools
[DirectX October 2006 Documentation] Implementing a Lobby Client Message Handler (30.9230085299103%)
DirectPlay > DirectPlay Lobby > Implementing a Lobby Client
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobby Client (30.4525089605735%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbyable Application (30.4331291156122%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a Lobbyable Application (28.7858422939068%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby API
[DirectX 8.1 C/C++ Programmer's Reference] Implementing a DirectPlay Enumeration (28.4413654477614%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay > Using the DirectPlay Core API > Using DirectPlay Enumerations
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a DirectPlay Enumeration (28.3421590985551%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API > Using DirectPlay Enumerations
[DirectX 8.1 C/C++ Programmer's Reference] Implementing IAMErrorLog (27.6983545128706%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX October 2006 Documentation] Implementing a Lobbied Application Callback Message Handler (27.538196342871%)
DirectPlay > DirectPlay Lobby > Implementing a Lobbyable Application
[DirectX 8.1 C/C++ Programmer's Reference] Implementing DllRegisterServer (27.2209044908286%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > DirectShow and COM > How to Register DirectShow Filters
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobby Client Message Handler (25.1778222333361%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobby Client
[DirectX 8.1 Visual Basic Programmer's Reference] Implementing a Lobbied Application Callback Message Handler (21.7930100462969%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Lobby Visual Basic API > Implementing a Lobbyable Application