[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (53.0096435488641%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Devices (42.3729975861312%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (38.7531780388923%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (37.0583717357911%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 6 Programmer's Reference] Using Depth Buffers (36.0650198495821%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (35.6485232637306%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (35.0494743351886%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using DMOs in a DirectShow Application (35.0175554092605%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 6 Programmer's Reference] Using Vertex Buffers (34.9286562132184%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.0154341306415%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (33.6820586820587%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX October 2006 Documentation] Using DirectMusic (33.4879406307978%)
DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Core API (32.4394787240409%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectMusic Messages (32.1423428242265%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX 8.1 Documentation (31.9349962207105%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (31.5986394557823%)
DirectX SDK Technical Articles
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (31.4866350580636%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 5 Programmer's Reference] Using Execute Buffers (31.3353249413157%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (30.52943959842%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (30.5149136577708%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (30.2583659726517%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (29.9518389956178%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (29.8835541059043%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX October 2006 Documentation] Using DirectMusic Messages (29.6523053665911%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX October 2006 Documentation] Using DirectMusic Ports (29.6523053665911%)
DirectMusic > Advanced Topics in DirectMusic
[DirectX 3 Programmer's Reference] Using System Messages (29.2980828695114%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (28.915970102606%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (28.5512657046504%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (28.4057660209734%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 2 Programmer's Reference] Using Macro Definitions (28.2606516290727%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (28.1792580179677%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (25.1180335281718%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (23.3181469068566%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (21.7223252937539%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (21.4766714766715%)
DirectSetup > Overview