[DirectX 8.1 C/C++ Programmer's Reference] Preparing the Setup Folder (32.453254630674%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials
[DirectX 6 Programmer's Reference] Preparing to Use a Viewport (32.0415173237754%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > Viewports and Clipping > Using Viewports
[DirectX 8.1 Visual Basic Programmer's Reference] Preparing the Setup Folder (30.8403514048675%)
DirectX 8.1 (Visual Basic) > DirectSetup > DirectSetup Essentials
[DirectX 6 Programmer's Reference] Preparing the Setup Folder (30.0338997919643%)
DirectX Foundation > DirectSetup > DirectSetup Essentials
[DirectX 8.1 C/C++ Programmer's Reference] Preparing the Action Map (28.4931466383079%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Action Mapping
[DirectX 8.1 Visual Basic Programmer's Reference] Preparing the Action Map (28.4931466383079%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Action Mapping
[DirectX October 2006 Documentation] Preparing the Action Map (27.104257749419%)
DirectX Input > DirectInput > Programming Guide > Action Mapping
[DirectX 6 Programmer's Reference] Preparing to Use a Light (26.7276182598763%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights > Using Lights
[DirectX 3 Programmer's Reference] Preparing a DirectX Application for Installation (26.1312724014337%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 5 Programmer's Reference] Preparing a DirectX Application for Installation (26.1312724014337%)
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[DirectX 6 Programmer's Reference] Preparing for Compilation (25.7020757020757%)
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[DirectX 6 Programmer's Reference] Preparing to Use a Material (25.6063321385902%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Materials > Using Materials