[DirectX 6 Programmer's Reference] Creating Surfaces (40.2646004638414%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Creating and Deleting Viewports (40.0846619700902%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (39.6377368151562%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX October 2006 Documentation] Creating a Capture Buffer (38.5741841162045%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating the Capture Object (38.5371470791675%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 5 Programmer's Reference] Creating the Scene (38.0152329749104%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating a Texture Handle (37.8545751633987%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Handles
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (37.0390020750802%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (37.0390020750802%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX October 2006 Documentation] Creating Blending Stages (37.0381351465317%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX 6 Programmer's Reference] Creating the Performance (36.9564358001265%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 3 Programmer's Reference] Creating Surfaces (36.7726577097283%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Creating the Scene (36.4247311827957%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (35.1998207885305%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX October 2006 Documentation] Creating a Vertex Buffer (34.8731024667932%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX October 2006 Documentation] Creating a Depth Buffer (34.7674261382908%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (34.2900063251107%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (34.2900063251107%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 3 Programmer's Reference] Creating Buffers (33.8939681444425%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating Sound Buffers (33.3740632127729%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (32.4473663705782%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 3 Programmer's Reference] Creating the Scene (32.3924731182796%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (31.5275142314991%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Error Logging Class (30.6201243938436%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (30.4649788608143%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (30.4649788608143%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 3 Programmer's Reference] Creating the Setup Program (30.2979390681004%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (30.2360056925996%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Capture Buffer (30.1041534893527%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (29.8696763651697%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 2 Programmer's Reference] Creating Buffers (27.6439681444425%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (24.3593470859878%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (24.0557795698925%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (23.5805140309468%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (21.1360324470572%)
DirectDraw > Overview > Using DirectDrawClipper