[DirectX 5 Programmer's Reference] Creating and Deleting Viewports (40.8911135829935%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Viewports and Transformations
[DirectX 5 Programmer's Reference] Creating an Execute Buffer (37.7146598920792%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX October 2006 Documentation] Creating the Capture Object (37.6112211532415%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating a Capture Buffer (37.112645654666%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 6 Programmer's Reference] Creating Surfaces (36.5881298756062%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Creating Objects and Interfaces (36.2231182795699%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (36.0774636135417%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (36.0774636135417%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating the Performance (36.0750255437162%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX October 2006 Documentation] Creating Blending Stages (35.9964684798651%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX 5 Programmer's Reference] Creating the Scene (35.664805624483%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Creating Objects and Interfaces
[DirectX 6 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (35.0650206319087%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Creating Compressed Textures (34.3744666325311%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Compressed Texture Surfaces
[DirectX 3 Programmer's Reference] Creating Surfaces (33.096187121493%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX October 2006 Documentation] Creating a Vertex Buffer (32.869897338588%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX October 2006 Documentation] Creating a Depth Buffer (32.1754528941436%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (32.1525142314991%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 C/C++ Programmer's Reference] Creating and Managing Sessions (31.5684449958644%)
DirectX 8.1 (C++) > DirectPlay > Introduction to DirectPlay
[DirectX 3 Programmer's Reference] Creating Sound Buffers (31.2761611148708%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (30.9858279090397%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Error Logging Class (30.6201243938436%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (30.6135357368754%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (30.6135357368754%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 3 Programmer's Reference] Creating Buffers (30.2174975562072%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating the Scene (30.0420457678522%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Creating and Managing Sessions (29.9555417700579%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (29.8070841239722%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (29.678699436764%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (29.3545954361894%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (28.8280096985031%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (25.3057795698925%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (24.8000262260687%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (24.3593470859878%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating Buffers (23.9674975562072%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (22.1998622342912%)
DirectDraw > Overview > Using DirectDrawClipper