[DirectX October 2006 Documentation] Loading a Texture (42.6872496310352%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Textures > Basic Texturing Concepts
[DirectX 6 Programmer's Reference] Loading Objects (37.7632168458781%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 6 Programmer's Reference] Loading an Object from a Resource (33.549201694363%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > DirectMusic Loader
[DirectX 6 Programmer's Reference] Loading a Collection (31.3951612903226%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Using Downloadable Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Loading an X File (29.8782416192283%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an X File (29.8782416192283%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 C/C++ Programmer's Reference] Loading a Project File (29.7580136037797%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Loading and Previewing a Project
[DirectX 8.1 C/C++ Programmer's Reference] Loading Audio Data (29.6701094133182%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Loading an Object from a Resource (28.217660475725%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an Object from a Resource (28.217660475725%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 8.1 Visual Basic Programmer's Reference] Loading Audio Data (28.0572061875118%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Loading an Object from a File (27.8519342479298%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 8.1 Visual Basic Programmer's Reference] Loading an Object from a File (27.8519342479298%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX October 2006 Documentation] Loading an Object from a File (26.9334754665678%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 2 Programmer's Reference] Loading and Adding a Mesh (26.2634408602151%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 5 Programmer's Reference] Loading in the Background (24.6658649311451%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX 6 Programmer's Reference] Loading in the Background (24.6658649311451%)
DirectX Foundation > AutoPlay > AutoPlay Overview > Tips for Writing AutoPlay Applications
[DirectX October 2006 Documentation] Loading an Object from a Resource or Memory Address (24.3134619439174%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 8.1 Visual Basic Programmer's Reference] Loading and Downloading Collections (23.0517153097798%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Using Instrument Collections
[DirectX October 2006 Documentation] Loading Audio Data (22.2222222222222%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Loading and Downloading Collections (22.1332565284178%)
DirectMusic > Advanced Topics in DirectMusic > Using Instrument Collections
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AutoPlay > Overview > Tips for Writing AutoPlay Applications
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AutoPlay > Overview > Tips for Writing AutoPlay Applications