[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (52.7882342304198%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Devices (41.9494319334551%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (37.2514452703132%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (36.2497463988639%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (35.8603060900687%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 6 Programmer's Reference] Using Depth Buffers (35.6029482284808%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using DMOs in a DirectShow Application (34.8346520592412%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 6 Programmer's Reference] Using Vertex Buffers (34.4665845921171%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.2272169569796%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (33.5922114224001%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (33.5477415666095%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Core API (31.7078653239639%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (31.5408805031447%)
DirectX SDK Technical Articles
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (31.4481290896385%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX October 2006 Documentation] Using DirectMusic (31.3893653516295%)
DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectPlay Voice API (31.2361672107564%)
DirectX 8.1 (C++) > DirectPlay > Using DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX 8.1 Documentation (31.0621942697414%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1
[DirectX 5 Programmer's Reference] Using Execute Buffers (30.8347473517893%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (30.1683599419449%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (29.3646340535606%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (29.3587887394948%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (29.3587887394948%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (29.3342227304491%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (29.2587315639659%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (29.2289526426775%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (28.5724550522177%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX October 2006 Documentation] Using Force Feedback (28.2830204049011%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX October 2006 Documentation] Using the DirectPlay DPNSVR Application (28.1121231836912%)
DirectPlay > Advanced Topics in DirectPlay
[DirectX 2 Programmer's Reference] Using Macro Definitions (27.541873551804%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 3 Programmer's Reference] Using System Messages (27.3727844482561%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (27.3706326810405%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (24.3774220189315%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (22.5095215699294%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (21.6838193253288%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (20.7578933994028%)
DirectSetup > Overview