[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (47.2515300267755%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Devices (45.8293801391524%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (42.8748266983561%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 6 Programmer's Reference] Using Depth Buffers (41.4621787131275%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (40.8546246781541%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 6 Programmer's Reference] Using Vertex Buffers (39.9915904778334%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (39.1711229946524%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 5 Programmer's Reference] Using Execute Buffers (38.934273611693%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX October 2006 Documentation] Using DirectMusic (38.8591800356506%)
DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (37.9431570608041%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (37.4015321595967%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectInput (37.1509209744504%)
DirectX 8.1 (C++) > DirectInput
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (37.0042591816785%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow (35.1901366607249%)
DirectX 8.1 (C++) > DirectShow
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (34.7614607614608%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay (34.2394533571004%)
DirectX 8.1 (C++) > DirectPlay
[DirectX October 2006 Documentation] Using Force Feedback (33.9156508155559%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (33.8453661034306%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (32.8727641439865%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (32.7565841956832%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 3 Programmer's Reference] Using System Messages (32.7352472089314%)
DirectPlay > DirectPlay Overview
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (32.4561403508772%)
DirectX SDK Technical Articles
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (31.1454987664665%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX October 2006 Documentation] Using Effects (30.9299110651103%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (30.5122784824173%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using System Messages (30.4206110339387%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Messages
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (30.3183040078201%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (30.1851851851852%)
DirectSetup > DirectSetup Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (29.8479532163743%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (28.8399548480194%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (27.6922450309547%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (26.934669273379%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectPlay (26.3963161021985%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using DirectSetup (25.4703901762725%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (22.8311339198436%)
DirectSound > Overview > Creating Sound Buffers