[DirectX 3 Programmer's Reference] Hardware Acceleration (45.7824209840339%)
DirectSound > DirectSound Overview > DirectSound Features
[DirectX 2 Programmer's Reference] Hardware Acceleration (40.9437113066145%)
DirectSound > Overview > DirectSound Features
[DirectX 3 Programmer's Reference] Hardware Memory Management (36.5306288693385%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 5 Programmer's Reference] Hardware Abstraction Layer (HAL) (36.5115367383513%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction Layer (HAL) (36.5115367383513%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 3 Programmer's Reference] Hardware and Software Sound Buffers (35.6633733649863%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Hardware Acceleration on ISA and PCI Cards (34.4605584169152%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 2 Programmer's Reference] Hardware Memory Management (33.3048224177256%)
DirectSound > Overview > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Abstraction Layer (32.8790924972139%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Abstraction Layer (32.8790924972139%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 6 Programmer's Reference] Hardware Considerations for Texturing (32.4182718524151%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 3 Programmer's Reference] Hardware Abstraction and Emulation (32.3107737718743%)
Direct3D > Direct3D Overview > About Direct3D > Direct3D
[DirectX 5 Programmer's Reference] Hardware Abstraction and Emulation (31.8811933375501%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction and Emulation (31.8811933375501%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 2 Programmer's Reference] Hardware and Software Sound Buffers (30.8246636875669%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (29.7428266178266%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (29.7428266178266%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX October 2006 Documentation] Hardware Considerations for Texturing (28.3056894655566%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Considerations for Texturing (22.6078189194887%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Considerations for Texturing (22.6078189194887%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures