[DirectX 6 Programmer's Reference] Using the IDirect3D3 Interface (45.1303179055633%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D and DirectDraw
[DirectX 6 Programmer's Reference] Using Devices (44.6389039486762%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectX Audio (42.0090258325552%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectInput (41.0566448801743%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 6 Programmer's Reference] Using Depth Buffers (40.1851224360712%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Audio (38.3053221288515%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (37.9967702548348%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectInput (37.3529411764706%)
DirectX 8.1 (C++) > DirectInput
[DirectX 6 Programmer's Reference] Using Vertex Buffers (37.2859627722057%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers
[DirectX 5 Programmer's Reference] Using Execute Buffers (36.8996415770609%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Using Execute Buffers
[DirectX October 2006 Documentation] Using DirectMusic (36.218487394958%)
DirectMusic
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay (36.1826953003424%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectX Media Objects (35.510752688172%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (34.4406041986687%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectShow (34.4397759103641%)
DirectX 8.1 (C++) > DirectShow
[DirectX 2 Programmer's Reference] Using DirectX 2 in Windows (32.8278388278388%)
Introducing the DirectX 2 Software Development Kit > Using DirectX 2 in Windows
[DirectX October 2006 Documentation] Using Force Feedback (32.6818845817897%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 8.1 C/C++ Programmer's Reference] Using DirectPlay (32.4789915966387%)
DirectX 8.1 (C++) > DirectPlay
[DirectX October 2006 Documentation] Using an Input Method Editor in a Game (32.4561403508772%)
DirectX SDK Technical Articles
[DirectX October 2006 Documentation] Using the DirectX Protocol in an Application (32.3045823258047%)
DirectPlay > Advanced Topics in DirectPlay > DirectPlay Protocol
[DirectX 5 Programmer's Reference] Using Conv3ds.exe (31.4701740911418%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format > Appendix D: The Conv3ds.exe Utility
[DirectX 5 Programmer's Reference] Using DirectPlay Addresses (31.3063677454667%)
DirectX Media > DirectPlay > Using DirectPlay > DirectPlay Address (Optional)
[DirectX 3 Programmer's Reference] Using the DirectXSetup Function (30.5026455026455%)
DirectSetup > DirectSetup Overview
[DirectX 5 Programmer's Reference] Using Hardware Mixing (30.3837610312942%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 3 Programmer's Reference] Using System Messages (30.1378446115288%)
DirectPlay > DirectPlay Overview
[DirectX 5 Programmer's Reference] Using the DirectXSetup Function (30.1350486431132%)
DirectX Foundation > DirectSetup > DirectSetup Overview
[DirectX October 2006 Documentation] Using Effects (29.7827249179242%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX 2 Programmer's Reference] Using Macro Definitions (29.2130325814536%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX 8.1 Documentation (28.5846560846561%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (28.1906041986687%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (27.1727645114742%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (25.7441930829028%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using DirectSetup (24.6623093681917%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (24.6358543417367%)
DirectPlay > Overview
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (22.3116534003631%)
DirectSound > Overview > Creating Sound Buffers