[DirectX 3 Programmer's Reference] Querying the Hardware Capabilities (34.2265795206972%)
DirectSound > DirectSound Examples
[DirectX October 2006 Documentation] Querying for Depth Buffer Support (30.4854762041669%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Querying for Seeking Capabilities (27.6606793743891%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Seeking the Filter Graph
[DirectX October 2006 Documentation] Querying for Depth Buffer Support (26.4532181396508%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Depth Buffers
[DirectX 6 Programmer's Reference] Querying for Depth Buffer Support (26.0507552303218%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Querying for Depth Buffer Support (20.7880134612882%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Querying for Depth Buffer Support (20.2032181396508%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 2 Programmer's Reference] Querying the Hardware Capabilities (16.4808665401645%)
DirectSound > Overview > Memory Management