[DirectX 3 Programmer's Reference] Hardware Acceleration (41.4200228716358%)
DirectSound > DirectSound Overview > DirectSound Features
[DirectX October 2006 Documentation] Hardware Acceleration on ISA and PCI Cards (37.9129393692961%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Optimizing Performance
[DirectX 2 Programmer's Reference] Hardware Acceleration (36.5813131942164%)
DirectSound > Overview > DirectSound Features
[DirectX 3 Programmer's Reference] Hardware Memory Management (36.4287412674509%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 5 Programmer's Reference] Hardware Abstraction Layer (HAL) (36.2863785444431%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction Layer (HAL) (36.2863785444431%)
DirectX Foundation > DirectDraw > DirectDraw Architecture
[DirectX 3 Programmer's Reference] Hardware and Software Sound Buffers (33.9103703619833%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (33.8301282051282%)
DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (33.8301282051282%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 2 Programmer's Reference] Hardware Memory Management (33.202934815838%)
DirectSound > Overview > IDirectSound Interface
[DirectX 3 Programmer's Reference] Hardware Abstraction and Emulation (32.191284534738%)
Direct3D > Direct3D Overview > About Direct3D > Direct3D
[DirectX 5 Programmer's Reference] Hardware Abstraction and Emulation (31.8013866400963%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction and Emulation (31.8013866400963%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 6 Programmer's Reference] Hardware Considerations for Texturing (30.4518411359844%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Abstraction Layer (29.227762595884%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Abstraction Layer (29.227762595884%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 2 Programmer's Reference] Hardware and Software Sound Buffers (29.0716606845639%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Hardware Considerations for Texturing (26.4979889078561%)
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[DirectX 8.1 C/C++ Programmer's Reference] Hardware Considerations for Texturing (20.641388203058%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Considerations for Texturing (20.641388203058%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures