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DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXMatrixStack
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXMatrixStack::RotateYawPitchRollLocal (86.2369337979094%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXMatrixStack
[DirectX October 2006 Documentation] ID3DXMatrixStack::RotateYawPitchRoll (85%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXMatrixStack
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DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXMatrixStack
[DirectX October 2006 Documentation] ID3DXMatrixStack::RotateYawPitchRollLocal (81.9512195121951%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXMatrixStack
[DirectX 8.1 C/C++ Programmer's Reference] ID3DXMatrixStack::RotateAxis (81.6468253968254%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXMatrixStack
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DirectX 8.1 (C++) > DirectX Graphics > Reference > Direct3DX C/C++ Reference > Interfaces > ID3DXMatrixStack
[DirectX October 2006 Documentation] ID3DXMatrixStack::RotateAxisLocal (78.0555555555556%)
DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXMatrixStack
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DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXMatrixStack
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DirectX Graphics > Direct3D 9 > Reference > D3DX Reference > Interfaces > ID3DXMatrixStack