[DirectX 6 Programmer's Reference] Pixel Formats (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 5 Programmer's Reference] Pixel Formats (88.4615384615385%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts
[DirectX 3 Programmer's Reference] Pixel Formats (46.6213610950453%)
DirectDraw > DirectDraw Overview > Pixel Formats
[DirectX 5 Programmer's Reference] Pixel Format Masks (39.4795482295482%)
DirectX Foundation > DirectDraw > DirectDraw Reference > Pixel Format Masks
[DirectX 6 Programmer's Reference] Pixel Format Masks (34.8870573870574%)
DirectX Foundation > DirectDraw > DirectDraw Reference
[DirectX October 2006 Documentation] Pixel Shaders (34.0811965811966%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference
[DirectX 6 Programmer's Reference] Pixel Fog (33.6951204598263%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog
[DirectX 8.1 C/C++ Programmer's Reference] Pixel Shader Assembly (31.5628815628816%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Effect File Reference
[DirectX 8.1 C/C++ Programmer's Reference] Pixel Shaders (30.5106658047835%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX 8.1 Visual Basic Programmer's Reference] Pixel Shaders (30.5106658047835%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Programmable Pipeline
[DirectX October 2006 Documentation] Pixel Pipeline (26.2874380521439%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics
[DirectX 8.1 Visual Basic Programmer's Reference] Pixel Shader Reference (26.1035839160839%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference
[DirectX 8.1 C/C++ Programmer's Reference] Pixel Shader ALU (26.0140900765901%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Pixel Shader Reference > Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Pixel Shader ALU (26.0140900765901%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Pixel Shader Reference > Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Pixel Shader Examples (26.007326007326%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Programmable Pipeline > Pixel Shaders
[DirectX 8.1 C/C++ Programmer's Reference] Pixel Shader Reference (25.7830710955711%)
DirectX 8.1 (C++) > DirectX Graphics > Reference
[DirectX October 2006 Documentation] Pixel Shader Basics (25.4921806779392%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders
[DirectX October 2006 Documentation] Pixel Fog (24.8855311355311%)
DirectX Graphics > Direct3D 9 > Programming Guide > Advanced Topics > Frame Buffer > Fog Types
[DirectX October 2006 Documentation] Pixel Shader Instructions (24.5311355311355%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Pixel Shaders
[DirectX 6 Programmer's Reference] Pixel Fog Parameters (22.6143451143451%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog > Pixel Fog
[DirectX 8.1 Visual Basic Programmer's Reference] Pixel Shader Texture Addressing (22.3346545927191%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Pixel Shader Reference > Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Pixel Fog (22.1234647705236%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Fog