[DirectX 6 Programmer's Reference] Creating Surfaces (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 3 Programmer's Reference] Creating Surfaces (67.7011494252874%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (60.1752021563342%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 5 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (59.375%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (59.375%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Creating Surfaces (53.4313725490196%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (50.7177033492823%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 6 Programmer's Reference] Creating Secondary Buffers (50.7177033492823%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX 5 Programmer's Reference] Creating an Effect (50.4148629148629%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 6 Programmer's Reference] Creating an Effect (50.4148629148629%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (49.2109121778052%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (47.8158947970269%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating Buffers (46.9725720200104%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (46.4880952380952%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (44.0207219251337%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 3 Programmer's Reference] Creating Sound Buffers (42.478354978355%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating Buffers (41.6730328495034%)
DirectSound > Overview > IDirectSound Interface
[DirectX October 2006 Documentation] Creating a Device (41.6265212981744%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX October 2006 Documentation] Creating a Capture Buffer (40.1475748194014%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Creating the Capture Object (39.2586859305126%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (38.7471917536672%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX October 2006 Documentation] Creating Secondary Buffers (38.5905760905761%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX October 2006 Documentation] Creating Audiopaths (37.6847658920027%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (37.1339285714286%)
DirectDraw > Overview > Using DirectDraw
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (35.922619047619%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (35.922619047619%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph (34.5950017724211%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (34.3963876036244%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (34.3963876036244%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (33.57035121741%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (33.57035121741%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (33.4776334776335%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (32.6527485994398%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (32.0980743394537%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (31.9643844998815%)
DirectSound > Overview > Memory Management