[DirectX 6 Programmer's Reference] Textures with Alpha Channels (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Compressed Texture Surfaces > Compressed Texture Formats
[DirectX October 2006 Documentation] Textures with Alpha Channels (57.2685185185185%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Compressed Texture Resources
[DirectX 8.1 C/C++ Programmer's Reference] Textures with Alpha Channels (52.9431216931217%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 8.1 Visual Basic Programmer's Reference] Textures with Alpha Channels (52.9431216931217%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 5 Programmer's Reference] Textures (22.5077991062646%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate-Mode Essentials > Textures
[DirectX 8.1 C/C++ Programmer's Reference] Textures (21.2320665445665%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 8.1 Visual Basic Programmer's Reference] Textures (21.2320665445665%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D
[DirectX 6 Programmer's Reference] Textures (19.697323373794%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials