[DirectX 5 Programmer's Reference] Creating Overlay Surfaces (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 6 Programmer's Reference] Creating Overlay Surfaces (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Overlay Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (82.7058823529412%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Wide Surfaces (82.7058823529412%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating the Primary Surface (82.563025210084%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating the Primary Surface (82.563025210084%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Surfaces (81.7058823529412%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Client Memory Surfaces (80.8349146110057%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (79.7058823529412%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating an Off-Screen Surface (79.7058823529412%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating Surfaces (40.8013136288998%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (35.8422619047619%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (35.8422619047619%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 3 Programmer's Reference] Creating Sound Buffers (34.4015151515151%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating a Vertex Buffer (33.6924603174603%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 3 Programmer's Reference] Creating Buffers (33.603128054741%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (33.2989926739927%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (33.2989926739927%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (32.8781752838357%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (32.6084117032393%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating a Device (32.5504926108374%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (30.5137362637363%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (30.5137362637363%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX October 2006 Documentation] Creating the Capture Object (30.2872079187869%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 2 Programmer's Reference] Creating Buffers (30.2765151515151%)
DirectSound > Overview > IDirectSound Interface
[DirectX October 2006 Documentation] Creating the Performance (30.1524859943978%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (29.4834117032393%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Error Logging Class (29.2639092538286%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX October 2006 Documentation] Creating a Capture Buffer (29.2501708817498%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (29.0729029424682%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Vertex Buffer (28.6130952380952%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (28.5270989974937%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (26.2149256254226%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (25.7143132461125%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 2 Programmer's Reference] Creating a DirectSound Object Using CoCreateInstance (23.5624057315234%)
DirectSound > Overview > Memory Management