[DirectX 5 Programmer's Reference] Creating a Palette in Windowed Mode (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 6 Programmer's Reference] Creating a Palette in Windowed Mode (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 5 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (52.0621673923561%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw2?
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (41.3369963369963%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating the Primary Surface (41.3369963369963%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating an Off-Screen Surface (41.3369963369963%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating the Primary Surface (41.3369963369963%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Compressed Textures (41.3369963369963%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Compressed Texture Surfaces
[DirectX 5 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (40.9401709401709%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (40.9401709401709%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (37.5964461070844%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX October 2006 Documentation] Creating a Tool (36.1904761904762%)
DirectMusic > Advanced Topics in DirectMusic > DirectMusic Tools
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (35.7362637362637%)
DirectDraw > Overview > Using DirectDraw
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.6720575022462%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (34.4642857142857%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (34.3681318681319%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (34.3681318681319%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (33.9249639249639%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 3 Programmer's Reference] Creating Surfaces (32.9761904761905%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (32.9212454212454%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (32.9212454212454%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX October 2006 Documentation] Creating and Managing Sessions (32.7838827838828%)
DirectPlay > Basic Concepts in DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (32.7106227106227%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (32.7106227106227%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Creating the Performance (32.7106227106227%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating ASF Files in DirectShow (32.5824175824176%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (32.3534798534798%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX October 2006 Documentation] Creating Audiopaths (32.3534798534798%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX October 2006 Documentation] Creating a 3-D Voice Session (31.990231990232%)
DirectPlay > DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating and Managing Sessions (30.8608058608059%)
DirectX 8.1 (Visual Basic) > DirectPlay > Introduction to DirectPlay
[DirectX 3 Programmer's Reference] Creating the Setup Program (30.3880494505494%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (29.6978021978022%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (29.4737782542661%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (28.7362637362637%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (27.4267399267399%)
DirectSound > Overview > Memory Management