[DirectX 6 Programmer's Reference] Creating Compressed Textures (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Compressed Texture Surfaces
[DirectX 6 Programmer's Reference] Creating Client Memory Surfaces (74.1338112305854%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (73.6441798941799%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Wide Surfaces (73.6441798941799%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Surfaces (72.7513227513228%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (72.5925925925926%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (72.5925925925926%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating the Primary Surface (71.8584656084656%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating the Primary Surface (71.8584656084656%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (71.2037037037037%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating Sound Buffers (34.4907407407407%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating Surfaces (33.6535303776683%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (33.4986772486772%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (33.4986772486772%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (33.2411223036223%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (33.2411223036223%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 3 Programmer's Reference] Creating Buffers (32.9066393582523%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (32.3310372366976%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (31.4734993614304%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (30.2098364598365%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX 2 Programmer's Reference] Creating Buffers (29.5800264550265%)
DirectSound > Overview > IDirectSound Interface
[DirectX October 2006 Documentation] Creating a Capture Buffer (29.2568542568543%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (29.0853174603175%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (28.839848587189%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 8.1 C/C++ Programmer's Reference] Creating Blending Stages (28.8359788359788%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Blending Stages (28.8359788359788%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending
[DirectX October 2006 Documentation] Creating a Vertex Buffer (28.4060846560847%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Error Logging Class (28.399587270555%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (28.3484993614304%)
DirectSound > Overview > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating Blending Stages (28.1882197323374%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending
[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (28.1157187407187%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX October 2006 Documentation] Creating Audiopaths (27.8089013383131%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX October 2006 Documentation] Creating a Device (27.7184820288269%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (27.5335775335775%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (25.5068646232439%)
DirectSound > Overview > Memory Management