[DirectX 5 Programmer's Reference] Setting Mode 13 (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Setting Mode 13 (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] Setting Palette Entries in Windowed Mode (59.2559523809524%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 6 Programmer's Reference] Setting Palette Entries in Windowed Mode (59.2559523809524%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 6 Programmer's Reference] Setting Device Windows (45.4181235431235%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems > Focus and Device Windows
[DirectX 6 Programmer's Reference] Setting the Focus Window (44.4711538461538%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems > Focus and Device Windows
[DirectX 8.1 C/C++ Programmer's Reference] Setting Objects (41.0836385836386%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX October 2006 Documentation] Setting Objects (41.0836385836386%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Error Log (36.0678210678211%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX 6 Programmer's Reference] Setting Up a View Matrix (34.6297298183487%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > The Geometry Pipeline > The View Transformation
[DirectX 8.1 C/C++ Programmer's Reference] Setting the Loader's Search Directory (34.1917466917467%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX 8.1 Visual Basic Programmer's Reference] Setting the Loader's Search Directory (34.1917466917467%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Loading Audio Data
[DirectX October 2006 Documentation] Setting the Loader's Search Directory (34.1917466917467%)
DirectMusic > Using DirectMusic > Loading Audio Data
[DirectX 5 Programmer's Reference] Setting Display Modes (34.1300366300366%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Display Modes
[DirectX 8.1 C/C++ Programmer's Reference] Setting Properties on Sources (33.1696273075583%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 5 Programmer's Reference] Setting Focus and Device Windows (32.6679830586081%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Multiple Monitor Systems (New for Windows 98 and Windows NT 5.0)
[DirectX 8.1 C/C++ Programmer's Reference] Setting Audio Capture Properties (32.2475961538462%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 8.1 Visual Basic Programmer's Reference] Setting and Retrieving Track Parameters (30.7359307359307%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Performance Parameters
[DirectX October 2006 Documentation] Setting and Retrieving Track Parameters (30.7359307359307%)
DirectMusic > Using DirectMusic > Performance Parameters
[DirectX 8.1 Visual Basic Programmer's Reference] Setting and Retrieving Global Parameters (30.5596486846487%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Performance Parameters
[DirectX October 2006 Documentation] Setting and Retrieving Global Parameters (30.5596486846487%)
DirectMusic > Using DirectMusic > Performance Parameters
[DirectX 8.1 Visual Basic Programmer's Reference] Setting Effects on Buffers (30.4212454212454%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Effects
[DirectX October 2006 Documentation] Setting Effects on Buffers (28.7271062271062%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Using Effects
[DirectX 5 Programmer's Reference] Setting Palettes on Nonprimary Surfaces (28.6355311355311%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Palettes
[DirectX 2 Programmer's Reference] Setting Up the Lights (27.8875694198275%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting the Render State (27.4411408483989%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (25.1363672559325%)
DirectDraw > Overview > Using DirectDrawPalette
[DirectX 3 Programmer's Reference] Setting Palettes on Non-Primary Surfaces (24.9404761904762%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 3 Programmer's Reference] Setting the Render State (24.822930360333%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 3 Programmer's Reference] Setting Up the Application Directory (24.4009462759463%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 2 Programmer's Reference] Setting Up the Virtual Environment (23.3357486915362%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 2 Programmer's Reference] Setting up the Windows Environment (23.3357486915362%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 8.1 Visual Basic Programmer's Reference] Setting Up a Projection Matrix (22.5842490842491%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Projection Transformation
[DirectX 3 Programmer's Reference] Setting up the 3D Environment (21.9852866821721%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Setting up the 3D Environment
[DirectX 3 Programmer's Reference] Setting the NoDriveTypeAutoRun Value (18.7749019985862%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications