[DirectX 6 Programmer's Reference] Color Keying (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 5 Programmer's Reference] Color Keying (88.4615384615385%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts
[DirectX 6 Programmer's Reference] Color Fills (75.9615384615385%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces
[DirectX 2 Programmer's Reference] Color Keying (50.606684981685%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 3 Programmer's Reference] Color Keying (47.0771756978653%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 2 Programmer's Reference] Color and Format Conversion (33.0140923890924%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 6 Programmer's Reference] Color Key Format (31.7090201465201%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces > Transparent Blitting
[DirectX October 2006 Documentation] Color Light Maps (30.5968915343915%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending > Light Mapping with Textures
[DirectX 3 Programmer's Reference] Color and Format Conversion (29.4845831052728%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 6 Programmer's Reference] Color Keying State (28.1593406593407%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Using Devices > Rendering > Render States
[DirectX 8.1 C/C++ Programmer's Reference] Color Vertices (27.3763736263736%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Color Vertices (27.3763736263736%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 5 Programmer's Reference] Color Models (26.8915231627456%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces
[DirectX October 2006 Documentation] Color Register (26.6941391941392%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX 8.1 C/C++ Programmer's Reference] Color Space Converter Filter (24.9954212454212%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Filters
[DirectX 6 Programmer's Reference] Color Light Maps (24.6445105820106%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Light Mapping With Textures
[DirectX 8.1 C/C++ Programmer's Reference] Color Light Maps (24.6445105820106%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Color Light Maps (24.6445105820106%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 3 Programmer's Reference] Color Models (24.0810276679842%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMDevice and IDirect3DRMDeviceArray Interfaces
[DirectX October 2006 Documentation] Color (24.0155677655678%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionNormalColored > Fields
[DirectX October 2006 Documentation] Color (23.221916971917%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColored > Fields
[DirectX October 2006 Documentation] Color (22.6180522376175%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionColoredTextured > Fields
[DirectX 8.1 C/C++ Programmer's Reference] Color Values for Lights and Materials (18.6268686268686%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Color Values for Lights and Materials (18.6268686268686%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials