[DirectX 6 Programmer's Reference] Using Non-local Video Memory Surfaces (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (59.8817567567568%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (59.8817567567568%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (59.7039473684211%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with the System Cursor (59.7039473684211%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (59.4322344322344%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (53.4313725490196%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (46.7857142857143%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 5 Programmer's Reference] Using Wave Files (45.0744778869779%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX 5 Programmer's Reference] Using Hardware Mixing (44.1230669171846%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (44.1230669171846%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (43.9260804583385%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (42.5747291069872%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using the DirectShow Base Classes (39.318868557999%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Base Classes
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (36.4894114894115%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using the Capture Buffer (36.2556829275096%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX October 2006 Documentation] Using an Effect (35.8936615186615%)
DirectX Graphics > Direct3D 9 > Programming Guide > Effects
[DirectX 3 Programmer's Reference] Using a Custom Mixer (35.8137358137358%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using HLSL Shaders (35.5276705276705%)
DirectX Graphics > Direct3D 9 > Programming Guide > HLSL Shaders
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Test Application (35.2927927927928%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (35.1380601380601%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the DMO Wrapper Filter (34.58155523945%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DMOs in a DirectShow Application
[DirectX October 2006 Documentation] Using Streaming Buffers (34.1986841986842%)
DirectX Audio > DirectSound > Programming Guide > Buffer Basics
[DirectX October 2006 Documentation] Using the Capture Buffer (33.0853238747976%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (30.5370305370305%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectX Protocol in an Application (30.5208333333333%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Basic Networking
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectPlay Enumerations (30.2091377091377%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 2 Programmer's Reference] Using a Custom Mixer (29.8613548613549%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (29.1856791856792%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using the DirectPlay DPNSVR Application (28.5805860805861%)
DirectX 8.1 (Visual Basic) > DirectPlay > Using DirectPlay > Using the DirectPlay Core Visual Basic API
[DirectX 3 Programmer's Reference] Using System Messages (28.0859807175597%)
DirectPlay > DirectPlay Overview
[DirectX 8.1 Visual Basic Programmer's Reference] Using DirectMusic Messages (28.0577882140382%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using X Files (27.8526951321069%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files
[DirectX 2 Programmer's Reference] Using DirectSetup (25.8740883740884%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using DirectPlay (23.3858858858859%)
DirectPlay > Overview