[DirectX 6 Programmer's Reference] Releasing Surfaces (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > COM Reference Count Semantics for Surfaces
[DirectX 5 Programmer's Reference] Releasing Surfaces (83.9285714285714%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Releasing Objects (38.3333333333333%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial
[DirectX 5 Programmer's Reference] Releasing Objects (31.3810170807453%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 5 Programmer's Reference] Releasing the Primary Surface (28.5074538623545%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Primary Surface (25.6606629720854%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 5 Programmer's Reference] Releasing the Direct3D Object (25.0591780002856%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 5 Programmer's Reference] Releasing the Direct3D Device (25.0591780002856%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 2 Programmer's Reference] Releasing the Direct3DRM Objects (23.1973755411255%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 6 Programmer's Reference] Releasing the Direct3D Object (22.2123871100164%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects
[DirectX 6 Programmer's Reference] Releasing the Direct3D Device (22.2123871100164%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Releasing Objects