[DirectX 5 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (71.1309523809524%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (67.9166666666667%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 6 Programmer's Reference] Creating Surfaces (59.375%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (58.8257575757576%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (53.8431677018634%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (53.3482142857143%)
DirectDraw > Overview > Using DirectDraw
[DirectX 6 Programmer's Reference] Creating the Performance (47.2059190809191%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX 6 Programmer's Reference] Creating a DirectSetup Callback Function (45.8484530175707%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (45.8484530175707%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (45.8304853041695%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 3 Programmer's Reference] Creating Surfaces (45.5028735632184%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (44.2144660894661%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 5 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (44.1468253968254%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw2?
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (44.0682672590567%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX October 2006 Documentation] Creating the Capture Object (36.6297176765443%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph with Preview (36.2156593406593%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (35.8730158730159%)
DirectSound > DirectSound Examples
[DirectX 2 Programmer's Reference] Creating a DirectSound Object Using CoCreateInstance (35.642666157372%)
DirectSound > Overview > Memory Management
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (35.5384199134199%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating a Capture Buffer (35.2904319622586%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Audio Capture Graph (33.9835164835165%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Audio Capture
[DirectX October 2006 Documentation] Creating the Capture Device Object (33.0129300524037%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Creating ASF Files in DirectShow (32.9532967032967%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Windows Media Applications
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (32.6581909937888%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (32.4107142857143%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (32.4107142857143%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX October 2006 Documentation] Creating a Capture Buffer (32.1200729095466%)
DirectX Audio > DirectSound > Programming Guide > Capturing Waveforms
[DirectX October 2006 Documentation] Creating a DirectInput Device (31.2742082478925%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (29.757017176372%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (28.8932558669401%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (27.7586996336996%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (26.3655462184874%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (25.5608974358974%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices