[DirectX 5 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (85.5555555555556%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Wide Surfaces (85.5555555555556%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Surfaces (84.4444444444444%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Client Memory Surfaces (83.8888888888889%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (83.3333333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating the Primary Surface (83.3333333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating an Off-Screen Surface (83.3333333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating the Primary Surface (83.3333333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating Sound Buffers (37.6893939393939%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (37.6893939393939%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating Surfaces (34.9698960043788%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (34.5643939393939%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Error Logging Class (34.2780748663102%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.0145389201993%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (33.9158227393521%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (33.9158227393521%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (33.6449579831933%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (33.6449579831933%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 3 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (32.5297619047619%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawClipper Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating Groups, Compositions, and Tracks (31.3965744400527%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX October 2006 Documentation] Creating the Performance (31.0924369747899%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (30.8410188844971%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX October 2006 Documentation] Creating the Capture Object (29.9753170805802%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (29.4670499778859%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Creating a Capture Buffer (29.4197615250247%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (28.9520560768248%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 2 Programmer's Reference] Creating Buffers (28.9078282828283%)
DirectSound > Overview > IDirectSound Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (28.2245205774618%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX October 2006 Documentation] Creating Audiopaths (28.1512605042017%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (27.9033367733058%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX October 2006 Documentation] Creating a DirectInput Device (27.9033367733058%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (26.9415266106443%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (24.0042701863354%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial