[DirectX 6 Programmer's Reference] Opaque and One-bit Alpha Textures (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Compressed Texture Surfaces > Compressed Texture Formats
[DirectX October 2006 Documentation] Opaque and 1-Bit Alpha Textures (54.2382154882155%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Compressed Texture Resources
[DirectX 8.1 C/C++ Programmer's Reference] Opaque and One-Bit Alpha Textures (52.1855459355459%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 8.1 Visual Basic Programmer's Reference] Opaque and One-Bit Alpha Textures (52.1855459355459%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources