[DirectX 6 Programmer's Reference] Accessing Surface Memory Directly (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX 8.1 C/C++ Programmer's Reference] Accessing Surface Memory Directly (63.0952380952381%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing Surface Memory Directly (63.0952380952381%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Surfaces
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (46.6990244373612%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX 5 Programmer's Reference] Accessing the Frame-Buffer Directly (43.4313725490196%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX October 2006 Documentation] Accessing Surface Memory Directly (42.9971988795518%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX October 2006 Documentation] Accessing the Contents of a Vertex Buffer (30.2177700348432%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 3 Programmer's Reference] Accessing COM Objects by Using C (27.8356877041088%)
Introducing DirectX 3 > DirectX and the Component Object Model > IUnknown Interface
[DirectX 5 Programmer's Reference] Accessing COM Objects by Using C (27.8356877041088%)
Introducing DirectX 5 > DirectX and the Component Object Model > IUnknown Interface
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (27.7813852813853%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX 6 Programmer's Reference] Accessing Vertex Buffer Memory (25.7578940667176%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Vertex Buffers > Using Vertex Buffers
[DirectX October 2006 Documentation] Accessing the Color Front Buffer (25.2813852813853%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Color Front Buffer (23.2142857142857%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Color Front Buffer (23.2142857142857%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 2 Programmer's Reference] Accessing COM Objects Using C (22.96331738437%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] Accessing the Contents of a Vertex Buffer (22.1225319396051%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Accessing the Contents of a Vertex Buffer (22.1225319396051%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Advanced Topics > Object Geometry > Vertex Buffers
[DirectX 6 Programmer's Reference] Accessing COM Objects by Using C (21.427085500312%)
Introducing DirectX 6.1 > DirectX and the Component Object Model