[DirectX 5 Programmer's Reference] Creating the Primary Surface (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating the Primary Surface (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Client Memory Surfaces (91.9354838709677%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (90.1785714285714%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Wide Surfaces (90.1785714285714%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (90%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating an Off-Screen Surface (90%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Surfaces (88.3928571428571%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (83.3333333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (83.3333333333333%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating Sound Buffers (40.0703463203463%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating Surfaces (38.9183087027915%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (38.8388192267503%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating the Performance (38.8305322128851%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (38.5854341736695%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (38.5854341736695%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (37.2051452159811%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (37.2051452159811%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Creating the Capture Object (36.4832535885167%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (35.7138192267503%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (35.1831838504633%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (35.1831838504633%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 3 Programmer's Reference] Creating Buffers (34.8336475352604%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX October 2006 Documentation] Creating a Capture Buffer (34.6975393028025%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 3 Programmer's Reference] Creating the Scene (34.4990806684355%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial > Creating the Scene
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Device (33.1649967679379%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (33.1649967679379%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Error Logging Class (32.5934870526901%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX October 2006 Documentation] Creating the Device Object (32.4073050272741%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX October 2006 Documentation] Creating a Device (32.2605766444509%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 2 Programmer's Reference] Creating Buffers (31.5070346320346%)
DirectSound > Overview > IDirectSound Interface
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Capture Buffer (30.944300797242%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (27.9415266106443%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (27.8882262895908%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 2 Programmer's Reference] Creating DirectDraw and Direct3D Objects (23.3792701863354%)
Direct3D > Immediate-Mode Overview > Direct3D Immediate-Mode Tutorial