[DirectX 6 Programmer's Reference] Creating Client Memory Surfaces (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating the Primary Surface (91.9354838709677%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating the Primary Surface (91.9354838709677%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Wide Surfaces (91.1290322580645%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Wide Surfaces (91.1290322580645%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating an Off-Screen Surface (88.7096774193548%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Surfaces (88.7096774193548%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating an Off-Screen Surface (88.7096774193548%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (83.8888888888889%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 6 Programmer's Reference] Creating Complex Surfaces and Flipping Chains (83.8888888888889%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 3 Programmer's Reference] Creating Sound Buffers (40.6463831867058%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (39.8399315738025%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Creating Surfaces (39.2351289792892%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (36.7149315738025%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating a Cube (36.6557106713653%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Cube (36.6557106713653%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > X Files > Using X Files
[DirectX October 2006 Documentation] Creating the Performance (35.6623294479082%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 3 Programmer's Reference] Creating DirectDraw Objects by Using CoCreateInstance (34.9579351466144%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 3 Programmer's Reference] Creating Buffers (34.6896383186706%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating Predefined State Blocks (34.4019338504633%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Predefined State Blocks (34.4019338504633%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX October 2006 Documentation] Creating a Capture Buffer (34.2943134963508%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (34.0369424510042%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (34.0369424510042%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating Timeline Objects (33.798008131809%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Constructing a Timeline
[DirectX October 2006 Documentation] Creating the Capture Object (32.6814102705444%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Error Logging Class (32.5934870526901%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Logging Errors
[DirectX October 2006 Documentation] Creating a Vertex Buffer (32.0442155356766%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Resources > Vertex Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Device (32.041724878537%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > About Devices > Using Devices
[DirectX 2 Programmer's Reference] Creating Buffers (31.3630254154448%)
DirectSound > Overview > IDirectSound Interface
[DirectX October 2006 Documentation] Creating a Device (31.13730475505%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a Capture Buffer (30.5410749907904%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture > Capturing Waves
[DirectX 2 Programmer's Reference] Creating Clipper Objects Using CoCreateInstance (29.4839709704418%)
DirectDraw > Overview > Using DirectDrawClipper
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (28.4415266106443%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (23.680479630519%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial