[DirectX 6 Programmer's Reference] Using Color Controls (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 6 Programmer's Reference] Using Gamma Controls (93.75%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 5 Programmer's Reference] Using Non-local Video Memory Surfaces (63.9921171171171%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Creating Surfaces
[DirectX 5 Programmer's Reference] Using Mode 13 (42.0512820512821%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 6 Programmer's Reference] Using Mode 13 (42.0512820512821%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Mode 13 Support
[DirectX 5 Programmer's Reference] Using DMA (41.029776674938%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using DMA (41.029776674938%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Taking Advantage of DMA Support
[DirectX 6 Programmer's Reference] Using Transitions (39.2236440030558%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (37.4084249084249%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Using DirectDraw Palettes in Windowed Mode
[DirectX 5 Programmer's Reference] Using Callback Functions (32.1130952380952%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (31.1781609195402%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the Video Control in C++ (30.6547619047619%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Video Control
[DirectX October 2006 Documentation] Using Segments (29.9649859943978%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using the Media Locator (29.8446420729029%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DirectShow Editing Services > Using DirectShow Editing Services > Working with Sources
[DirectX 8.1 C/C++ Programmer's Reference] Using the Video Control in Script (29.5941558441558%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Video Control
[DirectX 3 Programmer's Reference] Using a Custom Mixer (29.5833333333333%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Using Transitions (29.4292717086835%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Chordmaps (29.4292717086835%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using WAV Data (29.237012987013%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Playing Sounds
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (29.1666666666667%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Macro Definitions (28.9244851258581%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model
[DirectX October 2006 Documentation] Using Bands (28.7149859943978%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Using the Video Control in Visual Basic (28.6034798534799%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Video Control
[DirectX 8.1 C/C++ Programmer's Reference] Using Callback Functions (28.4692028985507%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (28.3395989974937%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Compressed Textures (28.0714285714286%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Compressed Texture Resources
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (28.0531609195402%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Transitions (27.8038847117794%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Chordmaps (27.8038847117794%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Compositional Elements
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (27.0895989974937%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 2 Programmer's Reference] Using a Custom Mixer (26.4583333333333%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (26.4285714285714%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (26.0416666666667%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Macro Definitions (23.4817115251898%)
Introducing DirectX 3 > The DirectX SDK
[DirectX 2 Programmer's Reference] Using the Registry (21.4270050125313%)
AutoPlay > Overview > Tips for Writing AutoPlay Applications