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[DirectX 6 Programmer's Reference] Hardware Abstraction Layer (HAL) (78.5714285714286%)
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[DirectX 5 Programmer's Reference] Hardware Abstraction and Emulation (52.4406353450471%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 6 Programmer's Reference] Hardware Abstraction and Emulation (52.4406353450471%)
DirectX Foundation > DirectSound > DirectSound Architecture
[DirectX 8.1 C/C++ Programmer's Reference] Hardware Abstraction Layer (49.7085162775755%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Getting Started with Direct3D > Direct3D Architecture
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Abstraction Layer (49.7085162775755%)
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[DirectX 3 Programmer's Reference] Hardware Acceleration (38.9499223602484%)
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[DirectX 2 Programmer's Reference] Hardware Acceleration (33.9499223602484%)
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Direct3D > Direct3D Overview > About Direct3D > Direct3D
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DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures
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DirectX 8.1 (C++) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Acceleration on ISA and PCI Cards (27.6917016806723%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Advanced Topics in DirectX Audio > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Hardware Considerations for Texturing (27.1514481233151%)
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DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Hardware Considerations for Texturing (26.5485982877287%)
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