[DirectX 5 Programmer's Reference] Introduction to Rectangles (78.5714285714286%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts
[DirectX 6 Programmer's Reference] Introduction to Rectangles (78.5714285714286%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts
[DirectX 2 Programmer's Reference] Introduction to DirectDraw (58.4615384615385%)
DirectDraw > Overview
[DirectX October 2006 Documentation] Introduction to DirectInput (43.8414055080722%)
DirectX Input > DirectInput
[DirectX 2 Programmer's Reference] Introduction to Joysticks (43.3100233100233%)
DirectInput > Overview
[DirectX 3 Programmer's Reference] Introduction to Joysticks (43.3100233100233%)
DirectInput > Overview
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectX Media Objects (42.1862934362934%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectShow Application Programming (41.4464285714286%)
DirectX 8.1 (C++) > DirectShow > Getting Started
[DirectX October 2006 Documentation] Introduction to DirectMusic (40.8333333333333%)
DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectInput (40.2214960058097%)
DirectX 8.1 (C++) > DirectInput
[DirectX October 2006 Documentation] Introduction to Dynamic Musical Soundtracks (39.5190274841438%)
DirectMusic > Introduction to DirectMusic
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectPlay (39.0082956259427%)
DirectX 8.1 (C++) > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Introduction to DirectX Audio (38.6037863421231%)
DirectX 8.1 (C++) > DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to DirectInput (37.4311490978158%)
DirectX 8.1 (Visual Basic) > DirectInput
[DirectX 5 Programmer's Reference] Introduction to File Formats (37.3051948051948%)
DirectX Media > Direct3D Retained-Mode > DirectX File Format
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to DirectPlay (36.2179487179487%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to DirectX Audio (35.8134394341291%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX October 2006 Documentation] Introduction to Presenting a Scene (35.1237161531279%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Rendering > Presenting a Scene
[DirectX October 2006 Documentation] Introduction to Presenting a Scene (33.9332399626517%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Presenting a Scene
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to Procedural Shaders (33.5478736949325%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Vertex Data > Programmable Vertex and Pixel Processing
[DirectX 8.1 Visual Basic Programmer's Reference] Introduction to Presenting a Scene (32.4649859943978%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Presenting a Scene
[DirectX 6 Programmer's Reference] Introduction to Lighting and Materials (32.0079250235563%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX 2 Programmer's Reference] Introduction to Array Interfaces (30.2474767080745%)
Direct3D > Retained-Mode Reference > IDirect3DRM Array Interfaces
[DirectX 2 Programmer's Reference] Introduction to Direct3D Retained-Mode Objects (28.5361377752682%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects
[DirectX 3 Programmer's Reference] Introduction to Direct3D Retained-Mode Objects (28.5361377752682%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects
[DirectX 2 Programmer's Reference] Introduction to Direct3D Immediate-Mode Objects (27.9800449319413%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects
[DirectX 3 Programmer's Reference] Introduction to Direct3D Immediate-Mode Objects (27.9800449319413%)
Direct3D > Immediate-Mode Overview > Introduction to Direct3D Immediate-Mode Objects
[DirectX 6 Programmer's Reference] Introduction to Light Objects (27.7262354785174%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials > Lights
[DirectX 6 Programmer's Reference] Introduction to Fog (22.6746514614162%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Common Techniques and Special Effects > Fog