[DirectX 6 Programmer's Reference] What Are Surfaces? (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 5 Programmer's Reference] What Are Surfaces? (88.4615384615385%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts
[DirectX 6 Programmer's Reference] What are Gamma and Color Controls? (63.8574660633484%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Gamma and Color Controls
[DirectX 6 Programmer's Reference] What Are Video Ports? (45.7875457875458%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Video-Ports
[DirectX 5 Programmer's Reference] What is a Video-Port Object? (40.728021978022%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Advanced DirectDraw Topics > Video-Ports
[DirectX 5 Programmer's Reference] What's New in IDirectDraw2? (38.7566137566138%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > The DirectDraw Object > What's New in IDirectDraw2?
[DirectX 6 Programmer's Reference] What Is a Texture? (38.5966566113625%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Basic Texturing Concepts
[DirectX 5 Programmer's Reference] What is a Sprite? (36.8086080586081%)
DirectX Foundation > DirectDraw > Getting Started: Basic Graphics Concepts > Sprite Concepts
[DirectX 5 Programmer's Reference] What are Palettes? (36.7521367521368%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Palettes
[DirectX 6 Programmer's Reference] What are Palettes? (36.7521367521368%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Palettes
[DirectX 3 Programmer's Reference] What's New in IDirectDrawSurface2? (33.1065874625712%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 3 Programmer's Reference] What's New in IDirectDraw2? (31.0429385429385%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX October 2006 Documentation] What is a Swap Chain? (30.3726158898573%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > Getting Started with Direct3D > Transforms > Direct3D Surfaces
[DirectX October 2006 Documentation] What Is a Swap Chain? (29.1575091575092%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Surfaces
[DirectX October 2006 Documentation] What's New in DirectMusic (25.6153846153846%)
DirectMusic
[DirectX 3 Programmer's Reference] What's New in DirectPlay Version 3? (25.1378446115288%)
DirectPlay > DirectPlay Overview > What's New in DirectPlay Version 3?
[DirectX 8.1 C/C++ Programmer's Reference] What the Derived Class Must Provide (23.0106126749962%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters > Writing Transform Filters > Using the CTransformFilter and CTransInPlaceFilter Transform Base Classes
[DirectX October 2006 Documentation] What's New in the Summer 2004 DirectX SDK (22.2764227642276%)
DirectX Software Development Kit > Features Introduced In Previous Releases
[DirectX October 2006 Documentation] What's New in DirectPlay (22.275641025641%)
DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] What's New in DirectShow? (20.7564102564103%)
DirectX 8.1 (C++) > DirectShow > Introduction to DirectShow
[DirectX 8.1 C/C++ Programmer's Reference] What's New in DirectX 8.0 (20.7179487179487%)
DirectX 8.1 (C++) > DirectShow > Appendixes
[DirectX 8.1 Visual Basic Programmer's Reference] What's New in DirectX Graphics (20.4273504273504%)
DirectX 8.1 (Visual Basic) > DirectX Graphics
[DirectX 3 Programmer's Reference] What's New in the DirectX 3 SDK? (20.2772556390977%)
Introducing DirectX 3 > DirectX and the Component Object Model
[DirectX 8.1 C/C++ Programmer's Reference] What Is the Projection Transformation? (19.6544245228456%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Projection Transformation
[DirectX 8.1 Visual Basic Programmer's Reference] What Is the Projection Transformation? (19.6544245228456%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Transforms > Projection Transformation
[DirectX 8.1 C/C++ Programmer's Reference] What Background Do I Need to Write a DVD Application? (19.4023645379777%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > DVD Applications
[DirectX 8.1 Visual Basic Programmer's Reference] What's New in DirectX Audio (18.8983855650522%)
DirectX 8.1 (Visual Basic) > DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] What's New in DirectPlay (18.6965811965812%)
DirectX 8.1 (Visual Basic) > DirectPlay
[DirectX 8.1 Visual Basic Programmer's Reference] What's New in DirectInput (18.3076923076923%)
DirectX 8.1 (Visual Basic) > DirectInput