[DirectX 6 Programmer's Reference] Color Fills (100%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces
[DirectX 6 Programmer's Reference] Color Keying (75.9615384615385%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts of Surfaces
[DirectX 5 Programmer's Reference] Color Keying (68.75%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Basic Concepts
[DirectX October 2006 Documentation] Color Light Maps (37.4255952380952%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Textures > Texture Blending > Light Mapping with Textures
[DirectX 2 Programmer's Reference] Color Keying (37.3123706004141%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 3 Programmer's Reference] Color Keying (35.4392446633826%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 2 Programmer's Reference] Color and Format Conversion (32.2197780078215%)
DirectDraw > Overview > Using DirectDrawSurface
[DirectX 6 Programmer's Reference] Color Light Maps (31.4732142857143%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Textures > Texture Blending > Light Mapping With Textures
[DirectX 8.1 C/C++ Programmer's Reference] Color Light Maps (31.4732142857143%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 8.1 Visual Basic Programmer's Reference] Color Light Maps (31.4732142857143%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Textures > Texture Blending > Light Mapping with Textures
[DirectX 5 Programmer's Reference] Color Models (31.3871371978333%)
DirectX Media > Direct3D Retained-Mode > Direct3D Retained-Mode Overview > Direct3D Retained-Mode Architecture > IDirect3DRMDevice, IDirect3DRMDevice2, and IDirect3DRMDeviceArray Interfaces
[DirectX 3 Programmer's Reference] Color and Format Conversion (30.34665207079%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 3 Programmer's Reference] Color Models (28.7022397891963%)
Direct3D > Retained-Mode Overview > Introduction to Direct3D Retained-Mode Objects > IDirect3DRMDevice and IDirect3DRMDeviceArray Interfaces
[DirectX 8.1 C/C++ Programmer's Reference] Color Vertices (27.8571428571429%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 8.1 Visual Basic Programmer's Reference] Color Vertices (27.8571428571429%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials > Light Properties
[DirectX 6 Programmer's Reference] Color Key Format (26.9494047619048%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces > Blitting to Surfaces > Transparent Blitting
[DirectX October 2006 Documentation] Color Register (26.371635610766%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX 6 Programmer's Reference] Color Values for Lights and Materials (25.7218622947523%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Lighting and Materials
[DirectX October 2006 Documentation] Color (24.5779220779221%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionNormalColored > Fields
[DirectX 8.1 C/C++ Programmer's Reference] Color Space Converter Filter (23.8690476190476%)
DirectX 8.1 (C++) > DirectShow > DirectShow Reference > DirectShow Filters
[DirectX October 2006 Documentation] Color (23.7842712842713%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > TransformedColored > Fields
[DirectX October 2006 Documentation] Color (23.1804065499718%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.Direct3D > Structures > PositionColoredTextured > Fields
[DirectX 8.1 C/C++ Programmer's Reference] Color Values for Lights and Materials (18.8191763191763%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials
[DirectX 8.1 Visual Basic Programmer's Reference] Color Values for Lights and Materials (18.8191763191763%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Lights and Materials