[DirectX 3 Programmer's Reference] Step 2: Loading the Bitmaps to the Off-Screen Surfaces (80.3418803418803%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 5 Programmer's Reference] Step 2: Loading the Bitmaps to the Off-Screen Surfaces (80.3418803418803%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 6 Programmer's Reference] Step 2: Loading the Bitmaps to the Off-Screen Surfaces (80.3418803418803%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 3 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (72.9072398190045%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 5 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (72.9072398190045%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 6 Programmer's Reference] Step 1: Creating the Off-Screen Surfaces (72.9072398190045%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 3 Programmer's Reference] Step 3: Blitting the Off-Screen Surfaces to the Back Buffer (66.0528031290743%)
DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 5 Programmer's Reference] Step 3: Blitting the Off-Screen Surfaces to the Back Buffer (66.0528031290743%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 6 Programmer's Reference] Step 3: Blitting the Off-Screen Surfaces to the Back Buffer (66.0528031290743%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 3: Blitting from an Off-Screen Surface
[DirectX 6 Programmer's Reference] Step 6: Hiding the Overlay Surface (56.2614325599307%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 6 Programmer's Reference] Step 4: Displaying the Overlay Surface (55.7712364814993%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 6: Using Overlay Surfaces
[DirectX 3 Programmer's Reference] Step 3: Loading a Bitmap on the Back Buffer (55.5626424055711%)
DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 5 Programmer's Reference] Step 3: Loading a Bitmap on the Back Buffer (55.5626424055711%)
DirectX Foundation > DirectDraw > DirectDraw Tutorials > Tutorial 2: Loading Bitmaps on the Back Buffer
[DirectX 5 Programmer's Reference] Step 3: Creating an Overlay Surface (54.7908443246366%)
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[DirectX 3 Programmer's Reference] Step 5: Rendering to the Surfaces (54.0503353550913%)
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[DirectX 8.1 C/C++ Programmer's Reference] Step 3: Enumerating Supported Effects (49.8739164696612%)
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[DirectX 8.1 C/C++ Programmer's Reference] Step 2: Creating the DirectInput Force-Feedback Device (49.8739164696612%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Gaining Access to the Keyboard (49.7487600241042%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 C/C++ Programmer's Reference] Step 5: Playing an Infinite Effect (49.3837203912298%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Step 1: Enumerating Force-Feedback Devices (49.3837203912298%)
DirectX 8.1 (C++) > DirectInput > DirectInput C/C++ Tutorials > Tutorial 4: Using Force Feedback
[DirectX October 2006 Documentation] Step 2: Retrieve the Buffer (46.1353133724848%)
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[DirectX October 2006 Documentation] Step 2 - Setting Up the Vertex Buffer (45.9295674079779%)
DirectX Graphics > Direct3D 9 > Tutorials and Samples > Tutorials > Direct3D Tutorials > Tutorial 2 - Rendering Vertices
[DirectX October 2006 Documentation] Step 2: Load a File (45.6868361092391%)
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[DirectX October 2006 Documentation] Step 2 - Initializing Screen Geometry (45.5228089599178%)
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[DirectX October 2006 Documentation] Step 3: Play the File (45.1966400308077%)
DirectMusic > DirectMusic C++ Tutorials > Tutorial 1: Playing Audio Files
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Setting Device Properties (42.7388402169378%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 3: Gaining Access to the Keyboard (42.6136837713809%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 1: Using the Keyboard
[DirectX 8.1 Visual Basic Programmer's Reference] Step 4: Modifying an Effect (42.2486441385065%)
DirectX 8.1 (Visual Basic) > DirectInput > DirectInput Visual Basic Tutorials > Tutorial 4: Using Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Step 1: Set Up the Audio System (42.1479974968711%)
DirectX 8.1 (Visual Basic) > DirectX Audio > DirectX Audio Visual Basic Tutorials > Tutorial 1: Playing Audio Files
[DirectX 8.1 Visual Basic Programmer's Reference] Step 2: Defining the Action Map (42.1234876929495%)
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