[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectInput Device (57.6061615868918%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (57.6061615868918%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (53.9296909986565%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (53.9296909986565%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 3 Programmer's Reference] Creating a DirectSound Object (51.3584117032393%)
DirectSound > DirectSound Examples
[DirectX October 2006 Documentation] Creating a DirectInput Device (45.8414557045389%)
DirectX Input > DirectInput > Programming Guide > DirectInput Devices
[DirectX October 2006 Documentation] Creating a 3-D Voice Session (44.5887445887446%)
DirectPlay > DirectPlay Voice
[DirectX 3 Programmer's Reference] Creating a DirectSound Object by Using CoCreateInstance (42.1212121212121%)
DirectSound > DirectSound Examples
[DirectX 8.1 C/C++ Programmer's Reference] Creating an Effect (41.5011459129106%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Creating an Effect (41.5011459129106%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (41.3070800167574%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (41.3070800167574%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX October 2006 Documentation] Creating and Managing Sessions (40.7124312175463%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (39.9542661639436%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (39.9542661639436%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 5 Programmer's Reference] Creating an Effect (37.8246753246753%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 5 Programmer's Reference] Creating the DirectSoundCapture Object (37.8246753246753%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating an Effect (37.8246753246753%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 6 Programmer's Reference] Creating the DirectSoundCapture Object (37.8246753246753%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX October 2006 Documentation] Creating and Managing Sessions (36.4357864357864%)
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[DirectX 5 Programmer's Reference] Creating a Capture Buffer (36.3246753246753%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Creating a Capture Buffer (36.3246753246753%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX October 2006 Documentation] Creating the Device Object (35.4182582123759%)
DirectX Audio > DirectSound > Programming Guide > DirectSound Devices
[DirectX 3 Programmer's Reference] Creating Surfaces (34.9302134646962%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 3 Programmer's Reference] Creating Buffers (33.935379136992%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating Secondary Buffers (33.5872460872461%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Secondary Buffers (33.5872460872461%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Creating DirectX Objects (33.5195772695773%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 C/C++ Programmer's Reference] Creating a COM Object (33.0543007716921%)
DirectX 8.1 (C++) > Introducing DirectX 8.1 > Programming DirectX with C/C++ > Using COM
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[DirectX 2 Programmer's Reference] Creating Buffers (29.7564935064935%)
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