[DirectX 6 Programmer's Reference] Output Data (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data
[DirectX 8.1 C/C++ Programmer's Reference] Output Data (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data
[DirectX 8.1 Visual Basic Programmer's Reference] Output Data (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data
[DirectX October 2006 Documentation] Output Data (77.2727272727273%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data
[DirectX 5 Programmer's Reference] Output Data (60.3260869565217%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Output Registers (23.5671936758893%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Vertex Shader Reference > Registers
[DirectX 8.1 Visual Basic Programmer's Reference] Output Registers (23.5671936758893%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Reference > Vertex Shader Reference > Registers
[DirectX October 2006 Documentation] Output Registers (22.8063241106719%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX October 2006 Documentation] Output Depth Register (21.0206098249577%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Pixel Shaders > Registers
[DirectX October 2006 Documentation] Output Color Register (19.8301336344815%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Pixel Shaders > Registers