[DirectX 5 Programmer's Reference] Interpreting Keyboard Data (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 6 Programmer's Reference] Interpreting Keyboard Data (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Interpreting Keyboard Data (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Interpreting Keyboard Data (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 5 Programmer's Reference] Interpreting Mouse Axis Data (77.6098901098901%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Interpreting Mouse Axis Data (77.6098901098901%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX October 2006 Documentation] Interpreting Keyboard Data (77.2727272727273%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Keyboard Data
[DirectX 5 Programmer's Reference] Interpreting Joystick Axis Data (76.8610421836228%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Interpreting Joystick Axis Data (76.8610421836228%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Interpreting Mouse Axis Data (58.2917082917083%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Interpreting Mouse Axis Data (58.2917082917083%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 C/C++ Programmer's Reference] Interpreting Joystick Axis Data (57.542860365441%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Interpreting Joystick Axis Data (57.542860365441%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX October 2006 Documentation] Interpreting Mouse Axis Data (54.8826173826174%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Mouse Data
[DirectX October 2006 Documentation] Interpreting Joystick Axis Data (54.1337694563501%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Interpreting DirectSetup Flags in the Callback Function (30.3744353472614%)
DirectX Foundation > DirectSetup > DirectSetup Overview > Customizing Setup With the DirectSetup Callback Function