[DirectX 5 Programmer's Reference] Checking for Lost Keyboard Input (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 6 Programmer's Reference] Checking for Lost Keyboard Input (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 5 Programmer's Reference] Checking for Lost Mouse Input (81.0697115384615%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 5 Programmer's Reference] Checking for Lost Joystick Input (81.0697115384615%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Checking for Lost Mouse Input (81.0697115384615%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Checking for Lost Joystick Input (81.0697115384615%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Keyboard Input (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Keyboard Input (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX October 2006 Documentation] Checking for Lost Keyboard Input (77.2727272727273%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Mouse Input (61.7515297202797%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Joystick Input (61.7515297202797%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Mouse Input (61.7515297202797%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Joystick Input (61.7515297202797%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX October 2006 Documentation] Checking for Lost Mouse Input (58.3424388111888%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Mouse Data
[DirectX October 2006 Documentation] Checking for Lost Joystick Input (58.3424388111888%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Checking for Active Status (29.1779891304348%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Error Checking
[DirectX 6 Programmer's Reference] Checking for Active Status (28.3380681818182%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Error Checking