[DirectX 8.1 C/C++ Programmer's Reference] Constant Forces (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback > Effect Types
[DirectX 8.1 Visual Basic Programmer's Reference] Constant Forces (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback > Effect Types
[DirectX October 2006 Documentation] Constant Forces (77.2727272727273%)
DirectX Input > DirectInput > Programming Guide > Force Feedback > Effect Types
[DirectX 5 Programmer's Reference] Constant Forces (44.9675324675325%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 6 Programmer's Reference] Constant Forces (44.9675324675325%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Constant Parameters (40.8976987924356%)
DirectX 8.1 (C++) > DirectX Graphics > Reference > Effect File Reference
[DirectX October 2006 Documentation] Constant (27.8896103896104%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectInput > Structures > Effect > Fields
[DirectX October 2006 Documentation] Constant Float Register (26.1081309994354%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers
[DirectX October 2006 Documentation] Constant Float Register (24.1412572934312%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Pixel Shaders > Registers
[DirectX October 2006 Documentation] Constant Integer Register (23.9776962168267%)
DirectX Graphics > Direct3D 9 > Reference > Asm Shader Reference > Vertex Shaders > Vertex Shader Registers