[DirectX 5 Programmer's Reference] Checking for Lost Joystick Input (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 6 Programmer's Reference] Checking for Lost Joystick Input (100%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Joystick Data
[DirectX 5 Programmer's Reference] Checking for Lost Mouse Input (83.7740384615385%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 6 Programmer's Reference] Checking for Lost Mouse Input (83.7740384615385%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Mouse Data
[DirectX 5 Programmer's Reference] Checking for Lost Keyboard Input (81.0697115384615%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 6 Programmer's Reference] Checking for Lost Keyboard Input (81.0697115384615%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Device Data > Keyboard Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Joystick Input (80.6818181818182%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Joystick Input (80.6818181818182%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Joystick Data
[DirectX October 2006 Documentation] Checking for Lost Joystick Input (77.2727272727273%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Joystick Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Mouse Input (64.4558566433566%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Mouse Input (64.4558566433566%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Mouse Data
[DirectX 8.1 C/C++ Programmer's Reference] Checking for Lost Keyboard Input (61.7515297202797%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX 8.1 Visual Basic Programmer's Reference] Checking for Lost Keyboard Input (61.7515297202797%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Device Data > Keyboard Data
[DirectX October 2006 Documentation] Checking for Lost Mouse Input (61.0467657342657%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Mouse Data
[DirectX October 2006 Documentation] Checking for Lost Keyboard Input (58.3424388111888%)
DirectX Input > DirectInput > Programming Guide > DirectInput Device Data > Keyboard Data
[DirectX 5 Programmer's Reference] Checking for Active Status (30.1824534161491%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Execute-Buffer Tutorial > Error Checking
[DirectX 6 Programmer's Reference] Checking for Active Status (29.3425324675325%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Direct3D Devices > Execute Buffers > Direct3D Execute-Buffer Tutorial > Error Checking