[DirectX 6 Programmer's Reference] Creating the Performance (100%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX October 2006 Documentation] Creating the Performance (71.7532467532467%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 8.1 C/C++ Programmer's Reference] Creating the Performance (58.7287712287712%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the Performance (58.7287712287712%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 5 Programmer's Reference] Creating the DirectSound Object (51.1209291557339%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 6 Programmer's Reference] Creating the DirectSound Object (51.1209291557339%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Devices
[DirectX 5 Programmer's Reference] Creating a DirectInput Device (48.5625309354892%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating a DirectInput Device (48.5625309354892%)
DirectX Foundation > DirectInput > DirectInput Essentials > DirectInput Devices
[DirectX 6 Programmer's Reference] Creating Surfaces (48.419289044289%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Surfaces
[DirectX October 2006 Documentation] Creating Audiopaths (48.3901515151515%)
DirectMusic > Using DirectMusic > Using Audiopaths
[DirectX 6 Programmer's Reference] Creating a DirectSetup Callback Function (47.5868983957219%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 8.1 C/C++ Programmer's Reference] Creating a DirectSetup Callback Function (47.5868983957219%)
DirectX 8.1 (C++) > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Creating an Effect (47.2402597402597%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 5 Programmer's Reference] Creating DirectDrawClipper Objects with CoCreateInstance (47.2059190809191%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 5 Programmer's Reference] Creating Secondary Buffers (46.5172984909827%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSound Buffers
[DirectX October 2006 Documentation] Creating a Tool (45.8700980392157%)
DirectMusic > Advanced Topics in DirectMusic > DirectMusic Tools
[DirectX 3 Programmer's Reference] Creating the Setup Program (42.4533799533799%)
DirectSetup > DirectSetup Overview > Preparing a DirectX Application for Installation
[DirectX 3 Programmer's Reference] Creating Sound Buffers (41.0984848484848%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating DLS Instruments Programmatically (40.3658536585366%)
DirectMusic > Advanced Topics in DirectMusic > Low-Level DLS
[DirectX 3 Programmer's Reference] Creating a Basic Sound Buffer (40.1645768025078%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX October 2006 Documentation] Creating the Capture Object (38.8712981205241%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound > Capturing Waveforms
[DirectX 3 Programmer's Reference] Creating Surfaces (38.0975705329154%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawSurface2 Interface
[DirectX 3 Programmer's Reference] Creating Buffers (37.3747556207234%)
DirectSound > DirectSound Interface Overviews > IDirectSound Interface
[DirectX 8.1 C/C++ Programmer's Reference] Creating Audiopaths (35.365675990676%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 Visual Basic Programmer's Reference] Creating Audiopaths (35.365675990676%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Using Audiopaths
[DirectX 8.1 C/C++ Programmer's Reference] Creating a 3-D Voice Session (34.6482683982684%)
DirectX 8.1 (C++) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a 3-D Voice Session (34.6482683982684%)
DirectX 8.1 (Visual Basic) > DirectPlay > Understanding DirectPlay > Understanding DirectPlay Voice
[DirectX 2 Programmer's Reference] Creating a Basic Sound Buffer (33.346394984326%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Creating the DirectSound Object (33.1569852049479%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating the DirectSound Object (33.1569852049479%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Wave Playback in DirectSound > DirectSound Devices
[DirectX 8.1 Visual Basic Programmer's Reference] Creating a DirectInput Device (32.6534400263983%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > DirectInput Devices
[DirectX 2 Programmer's Reference] Creating Buffers (31.9128787878788%)
DirectSound > Overview > IDirectSound Interface
[DirectX 2 Programmer's Reference] Creating DirectDraw Objects Using CoCreateInstance (30.7329545454545%)
DirectDraw > Overview > Using DirectDraw
[DirectX 2 Programmer's Reference] Creating a DirectSound Object (30.3314586022497%)
DirectSound > Overview > Memory Management
[DirectX 2 Programmer's Reference] Creating a Direct3DRM Device and Viewport (30.2240540733853%)
Direct3D > Retained-Mode Overview > Direct3D Retained-Mode Tutorial