[DirectX 6 Programmer's Reference] Changing the Tempo (100%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music > Timing
[DirectX October 2006 Documentation] Changing the Tempo (71.7532467532467%)
DirectMusic > Using DirectMusic > Playing Sounds > Timing
[DirectX 8.1 C/C++ Programmer's Reference] Changing the Tempo (68.3441558441558%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX 8.1 Visual Basic Programmer's Reference] Changing the Tempo (68.3441558441558%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds > Timing
[DirectX October 2006 Documentation] Changing the Pitch of Waveforms (39.4415830848468%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Changing an Effect (30.7486631016043%)
DirectX Input > DirectInput > Programming Guide > Force Feedback
[DirectX 6 Programmer's Reference] Changing Depth Buffer Write Access (26.1609907120743%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 6 Programmer's Reference] Changing Depth Buffer Comparison Functions (25.390682588825%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Depth Buffers > Using Depth Buffers
[DirectX 5 Programmer's Reference] Changing an Effect (25%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 6 Programmer's Reference] Changing an Effect (25%)
DirectX Foundation > DirectInput > DirectInput Essentials > Force Feedback
[DirectX 8.1 C/C++ Programmer's Reference] Changing an Effect (24.8663101604278%)
DirectX 8.1 (C++) > DirectInput > Using DirectInput > Force Feedback
[DirectX 8.1 Visual Basic Programmer's Reference] Changing an Effect (24.8663101604278%)
DirectX 8.1 (Visual Basic) > DirectInput > Using DirectInput > Force Feedback
[DirectX 3 Programmer's Reference] Changing Modes and Exclusive Access (22.1320346320346%)
DirectDraw > DirectDraw Interface Overviews > IDirectDraw2 Interface
[DirectX 2 Programmer's Reference] Changing Modes and Exclusive Access (19.650974025974%)
DirectDraw > Overview > Using DirectDraw
[DirectX 8.1 Visual Basic Programmer's Reference] Changing Depth Buffer Write Access (18.8502673796791%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Changing Depth Buffer Write Access (18.3084717140445%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Changing Depth Buffer Comparison Functions (18.0799592564298%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Changing Depth Buffer Write Access (17.6173499702911%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Changing Depth Buffer Comparison Functions (17.5381635907952%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Using Direct3D > Rendering > Fog, Alpha Blending, and Depth Buffers > Depth Buffers
[DirectX October 2006 Documentation] Changing Depth Buffer Comparison Functions (16.8470418470418%)
DirectX Graphics > Direct3D 9 > Programming Guide > Getting Started > Direct3D Rendering > Depth Buffers