[DirectX 6 Programmer's Reference] How Music Varies During Playback (100%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX October 2006 Documentation] How Music Varies During Playback (60.7881136950904%)
DirectMusic > Introduction to DirectMusic > Introduction to Dynamic Musical Soundtracks
[DirectX 8.1 Visual Basic Programmer's Reference] How Music Varies During Playback (47.4099974099974%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Understanding DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] How Music Varies During Playback (46.6181422063775%)
DirectX 8.1 (C++) > DirectX Audio > Understanding DirectX Audio
[DirectX 8.1 C/C++ Programmer's Reference] How DMOs Differ from DirectShow Filters (35.4643104643105%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Introduction to DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] How to Process Data with a DMO (34.0277777777778%)
DirectX 8.1 (C++) > DirectShow > DirectX Media Objects > Using DirectX Media Objects
[DirectX 8.1 C/C++ Programmer's Reference] How Filters Connect (30.8020104895105%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Writing DirectShow Filters
[DirectX 8.1 C/C++ Programmer's Reference] How to Write a Capture Application (29.9465240641711%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Video Capture
[DirectX 6 Programmer's Reference] How the Stencil Buffer Works (28.5645780051151%)
DirectX Foundation > Direct3D Immediate Mode > Direct3D Immediate Mode Essentials > Stencil Buffers
[DirectX 5 Programmer's Reference] How AutoPlay Works (22.5750148544266%)
DirectX Foundation > AutoPlay > AutoPlay Overview
[DirectX 6 Programmer's Reference] How AutoPlay Works (22.5750148544266%)
DirectX Foundation > AutoPlay > AutoPlay Overview
[DirectX October 2006 Documentation] How Do I ...? (21.2038866930171%)
DirectX SDK > Introducing DirectX 9.0
[DirectX October 2006 Documentation] How (15.0442847593583%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectInput > Classes > Action > Properties
[DirectX 2 Programmer's Reference] How AutoPlay Works (13.3244206773619%)
AutoPlay > Overview
[DirectX 3 Programmer's Reference] How AutoPlay Works (13.3244206773619%)
AutoPlay > Overview