[DirectX 6 Programmer's Reference] Capturing Music (78.5714285714286%)
DirectX Foundation > DirectMusic > DirectMusic Essentials
[DirectX October 2006 Documentation] Capturing MIDI (65.3535353535354%)
DirectMusic > Using DirectMusic
[DirectX October 2006 Documentation] Capturing Waveforms (47.0075808563492%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectSound
[DirectX October 2006 Documentation] Capturing from Devices (46.8931643803767%)
DirectX SDK > Introducing DirectX 9.0 > Direct3D Graphics > DirectInput
[DirectX 5 Programmer's Reference] Capturing Sounds (42.5121753246753%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 6 Programmer's Reference] Capturing Sounds (42.5121753246753%)
DirectX Foundation > DirectSound > DirectSound Essentials > DirectSoundCapture
[DirectX 8.1 C/C++ Programmer's Reference] Capturing MIDI (39.4115971747551%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Waves (37.7449305080884%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing Waves (37.7449305080884%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Sound Capture
[DirectX October 2006 Documentation] Capturing Waveforms (37.3462064251538%)
DirectX Audio > DirectSound > Programming Guide
[DirectX 8.1 C/C++ Programmer's Reference] Capturing VBI Data (32.7605244996549%)
DirectX 8.1 (C++) > DirectShow > Using DirectShow > Microsoft TV Technologies > Writing Applications for WDM Analog TV Devices
[DirectX 8.1 C/C++ Programmer's Reference] Capturing Timecode (28.1024531024531%)
DirectX 8.1 (C++) > DirectShow > Appendixes > SMPTE Timecode
[DirectX 8.1 C/C++ Programmer's Reference] Capturing State Blocks (26.4402264402264%)
DirectX 8.1 (C++) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX 8.1 Visual Basic Programmer's Reference] Capturing State Blocks (26.4402264402264%)
DirectX 8.1 (Visual Basic) > DirectX Graphics > Programmers Guide > Direct3D Appendix > Device States > State Blocks
[DirectX October 2006 Documentation] Capturing (24.9858474858475%)
DirectX SDK > Introducing DirectX 9.0 > Namespaces > Microsoft.DirectX.DirectSound > Classes > CaptureBuffer > Properties