[DirectX 6 Programmer's Reference] Using Bands (100%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Playing Music
[DirectX October 2006 Documentation] Using Bands (71.7532467532467%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX October 2006 Documentation] Using Segments (61.038961038961%)
DirectMusic > Using DirectMusic > Playing Sounds
[DirectX 6 Programmer's Reference] Using Compositional Elements (60.9768907563025%)
DirectX Foundation > DirectMusic > DirectMusic Essentials > Music Composition
[DirectX 8.1 C/C++ Programmer's Reference] Using Bands (58.7287712287712%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bands (58.7287712287712%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 5 Programmer's Reference] Using Wave Files (50.1420454545455%)
DirectX Foundation > DirectSound > DirectSound Essentials > Using Wave Files
[DirectX October 2006 Documentation] Using Motifs (48.8365800865801%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX October 2006 Documentation] Using Styles (48.8365800865801%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 8.1 C/C++ Programmer's Reference] Using Segments (48.0144855144855%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX 8.1 Visual Basic Programmer's Reference] Using Segments (48.0144855144855%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio > Playing Sounds
[DirectX October 2006 Documentation] Using Templates (47.5865800865801%)
DirectMusic > Using DirectMusic > Using Compositional Elements
[DirectX 5 Programmer's Reference] Using Hardware Mixing (46.8901196842373%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 6 Programmer's Reference] Using Hardware Mixing (46.8901196842373%)
DirectX Foundation > DirectSound > DirectSound Essentials > Optimizing DirectSound Performance
[DirectX 5 Programmer's Reference] Using a Clipper with Multiple Windows (44.8048573048573%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using a Clipper with Multiple Windows (44.8048573048573%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 6 Programmer's Reference] Using Upgrade Flags in the Callback Function (43.3823529411765%)
DirectX Foundation > DirectSetup > DirectSetup Essentials > Customizing Setup
[DirectX 5 Programmer's Reference] Using a Clipper with the System Cursor (43.329039381671%)
DirectX Foundation > DirectDraw > DirectDraw Essentials > Clippers
[DirectX 3 Programmer's Reference] Using a Custom Mixer (39.4318181818182%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 C/C++ Programmer's Reference] Using the Filter Mapper (39.3902205788601%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 3 Programmer's Reference] Using the DirectSound Mixer (38.0892255892256%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using Compressed Wave Formats (37.5783699059561%)
DirectSound > DirectSound Examples > Creating Sound Buffers
[DirectX 8.1 Visual Basic Programmer's Reference] Using Effects (37.430990062569%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 5 Programmer's Reference] Using Callback Functions (37.4016608391608%)
DirectX Media > DirectPlay > Using DirectPlay
[DirectX 8.1 C/C++ Programmer's Reference] Using the System Device Enumerator (36.9285837502156%)
DirectX 8.1 (C++) > DirectShow > DirectShow Tutorials > Enumerating Devices and Filters
[DirectX 8.1 C/C++ Programmer's Reference] Using Effects (36.6391348589491%)
DirectX 8.1 (C++) > DirectX Audio > Using DirectX Audio
[DirectX 8.1 Visual Basic Programmer's Reference] Using Bitmasks (36.6102366102366%)
DirectX 8.1 (Visual Basic) > Introducing DirectX 8.1 > Programming DirectX with Visual Basic
[DirectX 8.1 Visual Basic Programmer's Reference] Using Audiopaths (36.4694516010305%)
DirectX 8.1 (Visual Basic) > DirectX Audio > Using DirectX Audio
[DirectX 2 Programmer's Reference] Using a Custom Mixer (32.6136363636364%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using the DirectSound Mixer (31.2710437710438%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 2 Programmer's Reference] Using Compressed Wave Formats (30.7601880877743%)
DirectSound > Overview > Creating Sound Buffers
[DirectX 3 Programmer's Reference] Using System Messages (30.3220171641224%)
DirectPlay > DirectPlay Overview
[DirectX 3 Programmer's Reference] Using DirectDraw Palettes in Windowed Mode (30.0054112554113%)
DirectDraw > DirectDraw Interface Overviews > IDirectDrawPalette Interface
[DirectX 2 Programmer's Reference] Using DirectSetup (23.8859180035651%)
DirectSetup > Overview
[DirectX 2 Programmer's Reference] Using Macro Definitions (23.2189168573608%)
Introducing the DirectX 2 Software Development Kit > DirectX and the Component Object Model